Mar 06, 2011, 01:18 AM // 01:18 | #1 |
Ascalonian Squire
Join Date: Mar 2011
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What do I do at level cap?
Me and my friends just purchased the trilogy and started today. We found that grouping to level 20 is a pain so we are soloing until then. I'm wondering what we can do at the level cap?
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Mar 06, 2011, 01:30 AM // 01:30 | #2 |
Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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You play the game.
Leveling up is not an important part of Guild Wars, and people tend to see the pre-level 20 part of the game as something of a tutorial. Do missions, do quests, finish the campaigns, get/play Eye of the North, do dungeons, do elite missions, vanquish, do titles, farm, try PvP...there's plenty to do. |
Mar 06, 2011, 01:36 AM // 01:36 | #3 |
Lion's Arch Merchant
Join Date: Aug 2009
Location: Europe
Guild: Tom Son [TS]
Profession: E/
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You reach level 20 at about the end of the tutorial section of the game. (in Prophecies, it is a bit after the end of the tutorial) After that, the real game begins. You get stronger by aquiring more skills and learn how to make and use good builds, not by getting higher levels and better gear.
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Mar 06, 2011, 02:15 AM // 02:15 | #4 |
Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
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getting to level 20 is all part of training. from here you finish campaigns, switch to HM and have fun, do pvp, do elite dungeons
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Mar 06, 2011, 02:16 AM // 02:16 | #5 |
Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Um, you just started. GW is different, the level cap is not the goal. Level 20 is like 3-5 hours of play (exaggerated but...starting area) unless you're in prophecies.
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Mar 06, 2011, 02:18 AM // 02:18 | #6 |
Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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i don't think theres any other answer than "play the game"
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Mar 06, 2011, 02:22 AM // 02:22 | #7 |
Ascalonian Squire
Join Date: Mar 2011
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Generally speaking, it???s pretty easy to hit level 20 and obtain the ???best??? gear fairly early on. The emphasis of guild wars PvE tends to be on story progression rather than stats, but as noted unlocking additional skills to develop more complicated builds should be a goal throughout. I???d personally suggest picking the campaign that most caught your attention (Eg not prophecies), and playing through the missions and side quests.
As an aside, in case you???re wondering why there are weapons being sold for thousands and thousands of gold, it???s purely out of vanity ??? rare weapon skins tend to fetch a high price, but they???re not statistically any better than default PvP gear. |
Mar 06, 2011, 03:14 AM // 03:14 | #8 |
Academy Page
Join Date: Oct 2010
Location: Sweden
Guild: Children Of Horrigan
Profession: N/Me
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Like some ppl already stated, getting to max lvl is not the main goal in this game, unlike other games. When you hit 20, just keep doing quests, missions etc etc. If you're unsure about the storyline, follow the primary quests, they automaticly take you along the story and following the primary quests you wont miss anything, then you can do other quests along side and you move along.
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Mar 06, 2011, 06:00 AM // 06:00 | #9 |
Krytan Explorer
Join Date: Sep 2010
Location: Home
Guild: En Caligne Veritas [DARK]
Profession: R/Rt
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Level 20 is only the beginning. GW does not worry so much about what level you are in. It places more importance in how you build your characters up. So when players say level 20 is where the game begins, it means it is the level you can really start to build some very powerful builds to play the game with
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Mar 06, 2011, 02:37 PM // 14:37 | #10 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
Group now, have fun, and remember, this is not a WII game - no need to rush, no need to try to "beat" the game. |
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Mar 06, 2011, 10:22 PM // 22:22 | #11 |
Ascalonian Squire
Join Date: Mar 2011
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Grouping was a pain because at 4 man parties. I am a ranger, friend 1 a elementalist and friend 2 a necro. We didn't have room for both a tank and healer so we got wiped alot...
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Mar 06, 2011, 10:53 PM // 22:53 | #12 | |
Krytan Explorer
Join Date: Oct 2010
Location: A giant mitten
Guild: TeAe
Profession: E/R
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Quote:
If you're getting wiped a lot with those professions, look at your builds... because honestly, I can't imagine anything you'd be going up against so early in any of the three chapters that a ranger/ele/necro/healer combo couldn't get through fairly easily. About the only exception to this would be if you rushed out of pre-searing Ascalon at like level 2, in which case you're definitely going to need to work harder/smarter than you otherwise would. Also, make sure you all have the maximum armor you can get for wherever you're at in the game, not to mention that you are adding the appropriate runes & insignia to your armor... and that the weapons you are each using are appropriate for your stats/skill builds. I'd advise using the Wiki extensively. GW has a steep learning curve... it isn't like most games where you slap on a bunch of skills, all of which are equally powerful/useful no matter where you go. It isn't set up that way. You have to put a lot of thought and consideration into what skills you choose and how they synergize with each other and work against the environment you're facing. |
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Mar 07, 2011, 08:31 AM // 08:31 | #13 |
Frost Gate Guardian
Join Date: Jan 2011
Location: Noord-Scharwoude, NL
Profession: E/
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While it is true that you will need to pay attention to what you are doing in order to get far in GW, it needs to be said that even with a bad build you can eventually get past almost everything, the only thing thats really important and can't be avoided is the armor/runes that need to be correctly set up. In example you shouldn't take 5 superior death magic runes, the effect doesn't stack but it does lower your max health (unless going for something that requires low max health).
As stated above, tanks aren't needed untill you do "harder" things (in example: elite missions and speed clears), after some practice and experience with a good build of skills, those tend to become more and more easy though. If you need any help with missions or quests, feel free to ask me for help ingame. My ingame name is Matirion Maeronta. |
Mar 07, 2011, 02:02 PM // 14:02 | #14 | |
Jungle Guide
Join Date: Sep 2007
Location: 55?? 57' 0" N / 3?? 12' 0" W
Profession: N/Me
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Mar 07, 2011, 03:18 PM // 15:18 | #15 |
Wilds Pathfinder
Join Date: Nov 2008
Location: California
Guild: Lucid Spirits [LIFE]
Profession: N/A
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Life begins at level 20!
But yeah, making a good build means a lot in this game. Go browse through the Campfire section of this forum, read the skill comments on the wiki of your choice, ask for help. I've played all 3 of those classes, so feel free to ask me about them or to ask me for a hand in-game (my ele needs her Protector of Tyria title still) - my IGN is Jennarose Mashaba. |
Mar 07, 2011, 03:23 PM // 15:23 | #16 |
Krytan Explorer
Join Date: Jan 2011
Guild: UNO
Profession: W/
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I'm afraid you can get far without runes/insignia as well. I went quite a bit into the storyline of each chapter before it dawned on me: "Hey, what if I actually put some runes/ins on my armor, what a neat idea, I wonder why nobody thought of this before, I must be a genius!"
So the only real requirement is the armor/weapon. Although I'm sure there must be some poor masoquistic bastard out there (like me) who crawled their way through the game with inferior equipment for various reasons. Last edited by Urcscumug; Mar 07, 2011 at 03:52 PM // 15:52.. |
Mar 07, 2011, 03:47 PM // 15:47 | #17 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
Btw, you should have a pet to use as a body-blocker. |
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Mar 07, 2011, 03:48 PM // 15:48 | #18 | |
Wilds Pathfinder
Join Date: Nov 2008
Location: California
Guild: Lucid Spirits [LIFE]
Profession: N/A
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Quote:
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Mar 07, 2011, 04:17 PM // 16:17 | #19 | |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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Quote:
The only problem becomes when you may want to put 2 expensive Runes/Insignias on the same piece. In that case you either need a Perfect Salvage kit, or you need to wait, or bite-the-bullet. Generally speaking, having the Runes/Insiginias makes things go so much better that any extra expense is worth it. Last edited by Quaker; Mar 07, 2011 at 04:20 PM // 16:20.. |
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Mar 07, 2011, 05:43 PM // 17:43 | #20 | |
Wilds Pathfinder
Join Date: Nov 2008
Location: California
Guild: Lucid Spirits [LIFE]
Profession: N/A
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Quote:
Also, who uses Majors? And class-specific insigs tend to be pretty meh, too, with a few exceptions (*cough* Bloodstained *cough*). Personally, I would just use whatever insignias you pick up, I guess, and be picky about your runes. Don't go for Sups until you have some health runes or insigs, and Majors are kinda sucky in general but if you have enough health I suppose you could take one (they are pretty cheap, after all); I would just pick out a coupla Minors (generally one for whatever you are focusing on, like Markmanship or Death Magic or Air Magic, and one for your primary if it's not too expensive). But it's totally okay to not have all your runes and insigs particularly early in the game (do put them on your max armor as soon as you get it, though). The +1 att or conditional armor bonus doesn't make all the difference, though it certainly can be nice. Also, a tip: when you come across a blue or higher salvage item, check out what runes/insigs come on it and determine whether to merch it or salvage it. Generally, items with Major runes - except for Major Vigor, of course - are worth more to the merchant than the rune is to the rune guy. But with minors and sups, save it 'til you get home and check the price before salvaging. And you don't necessarily need to buy Radiant or Survivor insigs - you'll probably find quite a few along the way, so being a little patient can save quite a bit of cash. |
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